
Alex McKenzie
ANIMATION - VFX - DESIGN - VIDEO PRODUCTION
Animation
Since early childhood, the art of animation has captivated my attention and imagination. Colorful characters and their adventures resonated powerfully with me, and as I progressed through high school and college, I grew to more deeply appreciate the way that so many art forms and storytelling techniques are seamlessly combined into the final package that is animation.My work shown here is a collection of clips from client projects and internal creative efforts at MAKE in Minneapolis, MN. Among the projects showcased are Second Catch, a heartfelt fishing PSA for the Recreational Boating and Fishing Foundation, Brave Hurts and Mythic Co., both short cartoon series from the MAKE Originals initiative, and Lightbox Announcement Series, a set of promotional pieces for the world renowned animation expo in California.
3D Modeling & Environments
Whether for a product, an animated short, or a real life experience, 3D modeling and design is an invaluable tool to create appealing assets and captivating environments that everyone can enjoy. One of the first skills I learned in university, 3D design has yielded unexpected benefits in both my career and volunteer endeavors.This collection of work includes clips and models from the Paw Patrol Marshall Transforming Fire Truck commercial, as well as a yet-to-be-disclosed project I've been working on for a while!
Video Editing
Sometimes I create the assets and animation for a project, and sometimes I help tell the story through editing. At MAKE, I was responsible for a broad collection of behind-the-scenes videos, interview spots, and sneak peeks to share on social networks, giving me the opportunity to let loose creatively even more than usual! For some projects, I also appeared on screen, sharing the latest updates and insider information from the studio.
Set Design & Props
When advertising client products and creating immersive real-life worlds for the public to enjoy, creating physical assets is an important skill to have. In both my CGI career and personal endeavors in theatre and freelance art, I've used 3D and other design software to prototype and ideate models, props, merchandise, and set pieces, which were then built in the real world.Projects shown here include commercials using my own hand built sets, from the Pixar Cars Global Racers Cup Playset to the Star Wars Micro Galaxy Squadron toy line, as well as my work designing the Maurice Wood-Chopping Machine for Ashland Productions' Beauty and the Beast.


















